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Cosmic horror, existential dread, the slow erosion of all that you are. Allowing the unnatural to kill you by inches in order to harness its power in the fight against horrors lurking just out of sight and beyond comprehension. Nightmare fuel fluff and just the right amount of crunch. Resource management, great mix-and-match character building, and a core mechanics system, the Blood & Breath System, that can easily be used for for many different genres of ttrpg.

I've been playing this game and system through its beta versions since 12/25/2017, as part of a 14 month long living campaign and as part of many short-term games and one-shots.  I highly recommend it.

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The long used elevator pitch for The Orpheus Protocol is "What if the X-Files were investigated by The X-Men?". 

This is still very appropriate. A solid indie title, built on a system, Blood & Breath,  that is both easy  for new players, while having a depth and crunch that will appease Min/Max players and dice mathematicians. 

I have played the game online via Discord for about two and a half years, starting with the beta 3.0 ruleset, and have had a good time, made good friends, and have been very happy to support this game on its way to a final ruleset and public release.  Also continuing to support by introducing friends to the game.

Gameplay mechanics are varied widely and well balanced. If you want to run or play in a very loose and cinematic feeling game, that's in there. If you want to play in a taut meat grinder of a game with probable player character deaths, you can do that too. If you want to have a balance of both with times of levity and times of player choices very much having weight and feeling that they matter, go ahead, you can.

Character Archetypes are well designed and balanced, skills being as useful across the board  as the player can imagine them and think their way into interesting and inventive uses of them.